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Thread Statistics | Show CCP posts - 36 post(s) |

Furb Killer
Gallente
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Posted - 2009.11.07 09:06:00 -
[1]
This is ridiculous...
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Furb Killer
Gallente
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Posted - 2009.11.07 11:15:00 -
[2]
For the goonies, remember some of us here got completely crap space and will be better off running anomalies than ratting ;)
But serious CCP just look at current costs of running a system (including moon mining/reaction profit from many of those SOV pos's), then look at new cost including the deathstars still required for JBs/sov jammers/staging.
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Furb Killer
Gallente
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Posted - 2009.11.07 11:25:00 -
[3]
Quote: Hopefully you have supplementary ways of making money, you know, like moon mining?
CCP seeding R64 moons in providence?
I personally dont even have that much issues with the anomalies, considering belt ratting here in provi is crap. However lets start by dividing the sov costs by 5, and then repost the blog.
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Furb Killer
Gallente
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Posted - 2009.11.07 13:12:00 -
[4]
Originally by: dannyBOy16437 Would it be possible for a Dev to start a new thread where we can post helpful suggestions and changes in light of this dev blog? I fully support the fact that the system in the blog is terribly unrefined, but this thread is full of moaning and trolls, and very little help. Having a thread specifically for ideas and suggestions for this system would help the devs change it for the better, quicker.
I think the suggestions here are pretty clear, start by massively decreasing cost, and then increase benefits of upgrades.
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Furb Killer
Gallente
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Posted - 2009.11.07 17:55:00 -
[5]
Originally by: Caius Severus
Originally by: Tommy Blue You, sir, have not seen many of the posts stating why. Most of the other posts are agreeing. The more people spam this with agreeing that the system is fail, the higher chance we have of getting it to change.
I have just read this thread from the beginning, and most of it is just rabble. There are some constructive posts, but most are just noise and teeth gnashing.
Spamming with whines won't change anyone's mind. Posting with well reasoned and thought out arguments will.
They add a sov bill of over 2B isk, in return we get anomalies of which some might be good enough to get in the direction of the ammount of people make by doing lvl 4 missions, assuming no reds are in system, and only a few can use them. Which part of that makes sense if you want more people in 0.0?
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Furb Killer
Gallente
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Posted - 2009.11.07 18:05:00 -
[6]
You are definately right, it will force large alliances to take less space. And it forces small and medium alliances to abandon 0.0.
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Furb Killer
Gallente
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Posted - 2009.11.07 22:41:00 -
[7]
Quote: That need is for DENSE player concentrations in 0.0 space, not spread out AFK empires. No wonder why people like CVA and GOONS are complaining. They don't have control of their members. They don't know how to work together as TEAMS. They all run to empire to make isk instead of actually flying and defending their space.
Wtf? Do you have any idea what CVA is and where they are? Providence is by far most populated 0.0 region. And i wouldnt be surprised if goons take the second place. And while i dont know about the goon response to reds, i do know that the providence response is probably the fastest you get in any place in eve (ignoring those who drop a titan on every roaming gang).
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Furb Killer
Gallente
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Posted - 2009.11.08 09:15:00 -
[8]
In principle it could be that your neighbours disrupt your ratting/exploration stuff too much, so you decide to invade them and whipe them out, not that bad idea imo.
Although it probably wont change anything and the cloakers will keep disrupting all your carebearing in those systems. Anti cloak modules pls.
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Furb Killer
Gallente
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Posted - 2009.11.08 09:58:00 -
[9]
Quote: The reason all of the big alliances are agreeing that the new sov system is terrible... is because all the big alliances will have to cut the number of systems they own. So stop whining and accept you will no longer be having whole multiple regions all to yourself.
Confirming i am in a big significant alliance holding multiple regions, oh wait...
Maybe large ones have to cut the ammount of space they hold, and what about the smaller ones? They are screwed harder...
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Furb Killer
Gallente
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Posted - 2009.11.08 13:42:00 -
[10]
Originally by: wealther I was joking. The problem of cloak, imo, should be addressed throught special probing cores with 10-15 minutes scan cycle, so the cloakers can be caught only then AFK.
This, flying cloaking ships is fine, but afk cloaking should be addressed.
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Furb Killer
Gallente
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Posted - 2009.11.08 13:58:00 -
[11]
Originally by: Bobby Atlas Edited by: Bobby Atlas on 08/11/2009 13:44:03
Originally by: Furb Killer
Originally by: wealther I was joking. The problem of cloak, imo, should be addressed throught special probing cores with 10-15 minutes scan cycle, so the cloakers can be caught only then AFK.
This, flying cloaking ships is fine, but afk cloaking should be addressed.
Go **** up another thread about cloaking, stay on topic please.
Actually, considering they want isk to be made by ratting (doesnt really matter if it is in belts or anomalies, you still dont need probe launcher to find them), it is relevant. But to make you feel warm and fuzzy:
YES OR NO: Due to the increased risk and logistics effort required, 0.0 should be more - not as - profitable (in raw isk/h) than highsec L4 mission running.
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Furb Killer
Gallente
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Posted - 2009.11.09 20:04:00 -
[12]
Originally by: Tesal
Originally by: Nobani Edited by: Nobani on 09/11/2009 19:47:10
Originally by: Treji I, and many other players, don't think 0.0 space income can possibly be compared to 0.0 space expected income. The two are completely different animals. If its about personal isk income, then you shouldn't be in 0.0 in the first place...especially if you depended on allainces to supply ships etc, and now are faced with the fat provider cow being slaughtered...
So you're 0.0 players should trade flying good ships for the e-honour of having a dot on the map? 
No, you should die, and I should laugh.
Sov map says it all. Look it over. compare it with population and how much the systems are used. Its easy to see who can, and who cannot adjust easily.
I am in an alliance which uses all their systems. How does that benefit us? With dominion sov costs will skyrocket in adition to losing alot of our protection against capital hotdrops.
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Furb Killer
Gallente
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Posted - 2009.11.09 22:14:00 -
[13]
For the few high sec miners here claiming 0.0 is safe and they would love to mine there: Why arent you mining in providence right now? We got plenty of crappy roids you may mine.
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Furb Killer
Gallente
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Posted - 2009.11.10 17:01:00 -
[14]
Quote: Most others are looking foward to these changes
Euhm, i am 100% sure basicly no one is actually looking forward to this who lives either in 0.0 or seriously wants to live there.
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